Motion Capture in Game

Motion Capture For Gamesinteraction of multiple 3D characters, or characters
Motion capture is a great tool and great way toengaged in sports activities. Simple animation, such as
create animation for certain types of games. Like anya character standing around is much easier (and more
tool or piece of software, if you learn how to use itrealistic) when captured than if these animated by
properly, it can make your life easier and producehand.
best results. If you try to spread it, chances are you'llWho use it?
end up wasting time and money and may comeGame development is the largest market for motion
away with nothing useful. Since motion capturecapture. With games drawing as much revenue as
happens to be a relatively expensive tool, it's worthmovies, it is easy to see why game development
spending a significant amount of time up frontoften calls for enormous quantities of motion capture.
planning your shoot and visualizing the end results. It'sThe competition to produce the 'coolest game
most useful for a 3D game with tomes of characterpossible' means that greater production capabilities
animation, assuming you have an appropriate budgetmean higher quality. More time is left for visual
and schedule. It depends on the game engine and thefinishing touches and fine-tuning of game play.
style of animation you are looking for. But by noGenerally there are two main types of 3D character
means does motion capture make animatorsanimation used in games: Real-time playback vs.
unnecessary; in fact, animators are critical to planningcinematics. Real-time allows the game player to
the shoot and then turning the data into somethingchoose from pre-created moves, thus controlling the
useful. Over 150 of the world's finest video gamescharacter's moves in real-time. Cinematics are the
have been captured on Motion Analysis Corporationfully rendered 'movies' used for intro and 'cut-scenes'.
equipment, including those produced by ElectronicOften the last part of game production, or a process
Arts, Gremlin, RARE, Square, Konami, and Namco.Thethat is sub-contracted to a separate studio,
real-time motion capture systems by Motion Analysiscinematics are generally not essential to game-play,
have changed the game. Data is now produced threebut do add a lot of appeal to the game, and help
to five times faster than with "post-process mocap".immensely with story development and mood
The MAC system is popular because it is fast andgeneration.
adaptable, allowing for capture of elaborate moves,Motion Capture Workflow
including two-players with props. Newly introducedMotion capture involves recording rotation or position
technology has greatly simplified the task of intimateof joint sensors on a performers body. This
two-person capture, such as football and wrestling.information can be recorded frame-by-frame and
Why use motion capture?subsequently applied to a character's skeleton
Motion capture can make the animation process(post-processing). Post-production, can be combined,
much easier, especially when trying to recreatealong with animation generated 'by hand' to get just
character animation that is realistic, such as thethe right effect.