| What is Motion Capture (MoCap)? | | | | project development, whether you need just a few |
| Why use Motion Capture? | | | | moves or do not have time to do a whole shoot. |
| Why use Inner Esteem Motion Capture Library? | | | | Our extensive Motion Capture library helps even a |
| What are the technologies used? | | | | small gaming company to utilize our motion data to |
| How do we capture the motion/ performance? | | | | implement in its upcoming game development! |
| What is Motion Capture (MoCap)? | | | | Now you can add realism and life to your character |
| Motion capture, also known as Performance Capture, | | | | animations with ease! |
| is a technique of digitally recording the human body | | | | What are the technologies used? |
| movement (or other movement) for analysis and | | | | At Inner Esteem- Motion Capture Studios, we use |
| playback. Motion capture for computer character | | | | optical motion capture. Optical motion capture |
| animation involves the mapping of human motion | | | | systems can offer the performer the most freedom |
| onto the motion of a computer character. | | | | of movement since they do not require any cabling. |
| __________________________ | | | | Inner Esteem- Motion Capture Studios currently owns |
| Why use Motion Capture? | | | | 16 Motion Analysis cameras; it is one of the largest |
| Motion Capture allows you to: | | | | optical camera systems in the Asia Pacific region. We |
| Save time! | | | | are able to capture any movement with multiple |
| Experience the most cost-effective way of | | | | actors in our 40'x20' capture space and we provide all |
| replicating the movements of human beings or | | | | the supporting activities for the motion capture to |
| objects in computer-generated productions. | | | | become a real 3D animation. |
| Ease the animation process much more! | | | | We use the latest digital imaging technologies to fully |
| Begin from a higher level of completion than pure | | | | take advantage of the recent advances in cameras, |
| keyframing does, giving the animator more time and | | | | processing and networking. We can bring more |
| flexibility to create truly spectacular and artistic | | | | advanced tracking algorithms with subpixel marker |
| animations! | | | | centroid calculations and auto labelling. |
| Streamline your production pipeline and delivers | | | | __________________________ |
| animation with photo-realistic subtlety and | | | | How do we capture the motion/ performance? |
| nuance!place an actor in a scene that may be | | | | Optical systems that we are using allow us to |
| impractical, or too dangerous to do in real life. | | | | incorporate directionally-reflective balls referred to as |
| Do scenes that would normally be very costly. For | | | | markers which attach to the performer. Our video |
| example, calling your principal actors back to put | | | | cameras are equipped with a light source each that is |
| them in a scene that was damaged or not shot | | | | aligned to illuminate the field of view for that camera. |
| originally, or putting them in a scene that is unsuitable | | | | Each camera is in turn connected to a synchronized |
| for normal blue screen methods. | | | | frame buffer. |
| Do the impossible. Either impossible motion such as | | | | The computer is presented with each camera view in |
| alien movement, or impossible shapes that move | | | | order to calculate a 3D position of each marker; the |
| realistically such as an actor dancing with a real chair, | | | | resulting data stream therefore consists of 3D |
| seemingly come to life. | | | | position data for each marker. This data is then |
| __________________________ | | | | applied to an inverse kinematics system, to animate a |
| Why use Inner Esteem Motion Capture Library? | | | | skeleton. Post-production works are done to clean |
| We own an extensive library of stock motion data | | | | up" the movements recorded to provide you with |
| for you to choose from, which will help in your | | | | the best quality motion for your project. |